Camelorum Correctional

Camelorum Correctional and Experimental Center is the primary setting of the series Camelorum Adventures, located on a hill on the outskirts of the city of Dromedary Heights. It is one of three major prisons in its region in Delaware, specializing in inmates who are "special cases and highly unusual, but not particularly malicious." It can comfortably house a total of 150 inmates, making it a relatively small operation. Its security levels range from minimum to moderate, with more extreme or outright malicious prisoners often being transferred out to a competing facility such as Llamalorum or Moscarum.

Housing and cohabiting policy
Camelorum is technically co-ed; yet its population has always historically been predominantly female. The influx of Xomified Humans arising as a consequence of Xomians assaulting human victims amidst Xiboruty's invasion of Earth has led to a disproportionate number of female survivors of attacks as opposed to male ones, since the XomiaFaeCore favors the X chromosome. Unless some clear sexual misconduct is observed, then male and female inmates are allowed to freely interact. However, the shortage of male inmates means that this is seldom ever an issue. Homosexual acts are not tolerated, though the facility is usually curiously devoid of any. Most inmates do not concern themselves with sex, as they deem their lives to be "too full of hassle" as-is.

Romantic interactions between inmates and guards is not strictly prohibited nor are measures strictly enforced. However, it is still discouraged. Guards who develop romantic attachments to inmates are encouraged to transfer their employment to other facilities, to avoid a conflict of interests.

When Patrick Pitterson admitted he was in love with Candace Mason, for example, he voluntarily transferred out to work elsewhere, to maintain the facility's integrity. The whole facility made it clear they would miss him. Antonio even promised to keep an eye on Candace until her release date, so that she'd be ready to become Patrick's wife as soon as she was released. This was seen as a good thing by warden Stan Woudean.

Sections
The facility's operations are divided into sections based on which of the three floors said operation takes place on.

Basement
Very little activity happens in the basement level. The basement is for ordinary criminals with some malicious intent or history, who are not deemed evil enough to warrant transfer to a more mundane facility. It is poorly-maintained, and barely OSHA-complaint. It can house a total of 34 inmates - about 16 or 17 to a side and 2 inmates or so to a cell average. Due to the outside funding the facility gets from Stan's involvement in a mining operation, the prison is able to function at well under 100% capacity. Therefore, the Basement often has no more than 20 inmates total living inside it at any given time. Inmates here are generally ignored by most of the staff, and are expected to spend nearly 18 hours a day in their cells. (Though, they are usually in there a lot longer, unless on special assignments.) Inmates in this section are also seldom allowed on community service assignments, though they may occasionally work maintenance positions inside the facility or along its grounds - supervised. Melody Trank is the most notable inmate on this section.

The Basement has its own shower stalls, as well as break rooms for the guards and its own cafeteria (to avoid needless interaction with other categories of inmate.) "Basement Dwellers" often wear tan uniforms, as opposed to the orange outfits worn by 1st and 2nd floor. The "Basement Dwellers" are typically gang members with less-violent histories, mundane assaults, con artists, fraudsters, and the like.

1st floor
The first floor is where most major activities of interest happen inside the prison itself for a majority of inmates and staff - as well as the vast myriad of visitors that arrive on a regular basis. A majority of those incarcerated on the 1st floor are either non-violent offenders or else offenders whose offenses were clearly accidental in nature. Unintentional lawbreakers who somehow cannot simply spend a year in a regular city jail are instead sent to the 1st floor of Camelorum for however long their sentence may be. The key difference between a "Firstee" and a "Topper" (2nd floor resident) is that the "Firstee" typically has no known superpowers. Their physiology is also usually expected to be predominantly humanoid.

1st floor residents have considerably more privileges than most of the inmates of other categories, and especially well-behaved ones can even earn enough perks to be treated as a secondary class of staff, assisting real staff in running operations. This also allows for Stan to keep his actual staff numbers relatively minimal. As long as there is just enough security to provide essential supervision, inmates at this level have no definitive bedtime. However, most are expected to be in bed by 11:00 PM, unless out on special assignments.

Also, most 1st floor inmates are assigned to a lot of community service hours. They are usually given a choice in which assignments they take, but are expected to finish their assignments in an allotted time. Extensions can be made, but are usually discouraged. A grand total of 48 inmates can be housed comfortably on the 1st floor, with an average of 24 to a side and 2 to a cell, for 12 cells average to a side.

Percolations, animal-like creatures, and other oddities may be sent to 1st floor if there is an overflow on 2nd floor. Vacant cells may be used to store guests from other dimensions until they are able to be returned home - to prevent them from causing too much damage to the Dromedeverse from outside Camelorum's walls. In this way, Camelorum can function as a refugee center or an embassy center for extradimensionals.

1st floor cafeteria
The cafeteria used by 1st and 2nd floor is located on the 1st floor, and is located behind the first five cells on the main hallway side nearest the lobby entrance. In spite the fact that it is operating in a prison, the cafeteria is about as sophisticated as an average small school cafeteria. It features an area for inmates to select their food trays, which consist of whatever the chef made that day. Chefs may vary, and range from staff to volunteer inmates. Inmate chefs have to maintain approval ratings to continue working as chefs, or else be assigned other kitchen duties. To date, only Jenny Jane has ever been expelled from chef duties for failure to maintain high approval ratings. (It was discovered, however, that her recipes - if nothing else - are effective at keeping Tobey the Toilet Monster from eating inmates.)

There are nine benches total inside the cafeteria, with seating for up to 72 inmates at a time. Since inmates eat in waves, and are usually returned to their cells after meals, there are typically never more than 30 inmates in the cafeteria at a time. If a sufficient number are assigned community service projects, they are given pre-packaged meals to eat while on duty. This reduces the cafeteria volumes even further, to as few as 9 at any given wave.

The cafeteria features a very large television set, which is multi-purpose. At times, the Camelry has used the cafeteria television (with a hooked-up camera) for teleconferencing. The cafeteria can also double as a classroom, when the other is in use and there is overflow.

Lobby
The lobby / receiving area is one of the main locations (along with the cafeteria and laundromat) in which civilians may visit inmates. It is also a location that some Percolations are sent to. The lobby is fairly small, and features a single front receiving desk. The desk room contains one of the few bookcases in the entire facility, from which inmates may check out books. There are 20 chairs in the main receiving / waiting area, arranged similarly to a DMV / Secretary of State office's waiting area chairs. The chairs have had to be replaced a few times, such as when they began flying around Carly and caused a panicked Julie Moolie to open fire on them - believing they were possessed.

Laundromat
Like many other rooms, this can double as a backup classroom when the main one is too small. However, the laundromat usually serves its primary function. It is located on the opposite side from the workshop in the hallway leading to the main classroom. There are six washing machines and six driers, along with four sorting tables. Not much that is noteworthy to the series happens in this room.

Workshop
A workshop also is located on the first floor, which allows for inmates to craft a variety of items as they are permitted by supervision to. The most popular items are the woodcrafting stations, though there is also an easel for would-be painters. Shop class can also be used to craft items that the facility may need for its inventory for special purposes related to 2nd floor inmate needs. The Jens have often utilized the workshop to aid them in crafting tools to help them in the lab.

Classroom
There is a multi-purpose classroom on the 1st floor, one that is used for most functions that don't require the cafeteria for overflow. Up to 8 desks can fit comfortably in the small classroom, allowing for as many inmates to serve as students for a variety of functions.

Shower stalls
The 1st floor shower stalls allow for up to 8 inmates at a time to take showers, thus showers happen in waves as do the cafeteria. Shower schedules are set up to ensure that every inmate can get at least one shower every two days. Each inmate is allowed up to half an hour tops, though most are able to wrap up in 20 minutes. In spite being a small area with almost zero privacy for inmates, Rita Rigatoni has successfully pranked several in sneak attacks.

Booking room
This room contains a small photo studio, allowing for each of the inmates to get their mugshots taken next to a slate in accordance with their crimes. With a few exceptions, a regular black slate with white text is given for them to hold up - similarly to a regular police station mugshot. The key difference is that Camelorum staff will sometimes describe events on the slate using humorous commentary as they are able to. Inmates are usually cooperative with the commentary. A few times, slates have been worn as necklaces by some inmates. In other instances, a sign holder was used for the slate.

Inmates are allowed up to 5 retakes on their shots, and staff try to make inmates look flattering. Playful teasing is frequent, and staff are encouraged not to be mean. The studio is located in a side room that is between the lobby and main first floor cell block, off to the side of a short hallway.

While it is generally respected by most, the room has not been immune to shenanigans. When Tobey ate the slate, an improvised paper one was made for Annie Tudinous. This allowed her to write her own commentary, essentially insulting the judge and challenging the jury's decision as being stupid. She also took cheap shots at the DEA. Another time, the main background was eaten by the Cheshire Pig while BELF served as a lookout. As of season 2, Carly's randomness powers have a habit of causing shrubbery to grow through the floor if she spends too much time near the photo studio area. Staff have learned to keep Carly from spending too much time there, as they get annoyed when they have to contact a gardener on a regular basis to explain the situation.

Camelry memorials
Near the soccer field entrance / emergency exit, a memorial is eventually erected inside a glass case of the original Camelry. It contains mannequins dressed up as Lightning Hobo, Lemon Witch, Ion Boy, Maddening Rod, Semaphore, Gummibabe, Laney the Laughable, and the Glob. Noted in the info panels is the fact that Lightning Hobo was never actually an inmate at Camelorum. It is assumed (incorrectly) by the panel that Laney never was either. However, this is because they never learn that Laney is secretly the former inmate Jackie; as her Laney disguise successfully fools everyone except Johnny (who agrees to keep her identity a secret.)

Soccer field
Actually used for a variety of different purposes, the soccer field at Camelorum is the single largest outdoor activity center that is still considered an actual part of prison grounds. The second-largest area is the parking lot, though this is utilized far less for activities involving inmates that are non-Camelry.

2nd floor
The second floor is ideally reserved for inmates that have unusual conditions, usually attributed to the XomiaFaeCore or Xomification in some way. Truly evil or dangerous ones may be transferred to Moscarum. Well-meaning misfit failed superheroes may find themselves in Camelorum, as the city of Dromedary Heights is terrified by their incompetence and powers equally. Human-animal hybrids created by Purview Labs may also be housed here, until a special zoo can be created for housing them.

Most of the truly weird events in the series that don't happen in town or on the first floor happen on the second floor. Assuming 2 inmates to a cell, the 2nd floor has capacity enough for 36 inmates total. There are some key locations referring to prison functions on the 2nd floor.

Warden's office
Located at the end of a narrow hallway, this area acts as a secondary mission control to the one located in the basement where security teams review CCTV footage. Stan may also review CCTV footage from his computer, where he often finds inmates addressing "the fourth wall" hilarious.

Noteworthy cells



 * Carly and Emily's cell: Located nearest the building's front outside wall on the lobby-facing side of the 2nd floor, Carly and Emily are kept in this cell together - unless Carly needs to be in the rubber room for any reason. This room features ever-shifting tiles of wall and floor, with each tile or 2 ft. x 8 ft. wall section a different texture and constantly shifting.  This is said to be due to Carly's Xomian radiation "making itself at home" in the room.  Emily's prior reception of Xomian powers in her hair is believed to make her mostly immune to exposure to Carly.  The room frequently takes on other reality-bending properties, becoming various pocket dimensions at random.  It has also been known to flip itself upside-down, operating with inverse gravity.  Julie Moolie personally despises "Carly duty" for this reason.


 * Candace's cell: A decal of a lemon tree was given to Candace for exceptional good behavior. She also has a custom office area to assist with all the community service she gets for being so popular.  She gets a cell to herself with a single bed.  She is also given special supplies to assist her with keeping her powers in check, in case she runs into situations where she can't wear her yellow gloves.


 * Anita and Gwen's cell: This cell is modified considerably to double as a radio station. Anita's popularity on the radio has ensured that she can keep her announcer job in spite having to operate from a prison cell.  Most of her paycheck goes to Stan though, who uses it for assistance in funding prison operations.

Infirmary
Anyone suffering from any out-of-control Xomification, Carly exposure, or regular ailment is automatically directed here. One of the 2nd floor cells near the infirmary can also be used as a quarantine, or a rubber room can be repurposed for that, in especially dangerous situations. The infirmary contains most regular medical equipment to function as a miniature hospital, but also houses special inventions for dealing with issues caused by the XomiaFaeCore.

Guards that are infected by Xomian chaos can be sent to the infirmary just the same as inmates. For example: when Rita poisoned Carly's soup with mushrooms and she began to suffer a Xomian meltdown, Antonio became overexposed and started turning into Scotty (the Simon Pegg version). Stan had Antonio sent to the infirmary to prevent the transformation from becoming permanent.


 * Science lab
 * and Warden's room
 * and rubber rooms (2)
 * Contains recreation room
 * Contains secret passageway to Dark Gnome's dimension

Prison rules and guidelines
It's difficult to know for certain exactly how many rules there actually are to life at Camelorum, but a few things have been defined over time:


 * Inmates may wear make-up, though this privilege may be taken away if they are shown to demonstrate especially bad taste.


 * If an inmate is Percolated to another dimension, the facility goes into lockdown for at least two hours. This could last longer, depending on what is required to return the inmate to Camelorum.


 * Percolations that arrive in Camelorum from other dimensions are held to determine their safety level, before they are allowed to interact with other Dromedeverse natives outside the prison.


 * Gifts are analyzed, and confiscated if determined at staff discretion to pose a potential problem. Inmates are encouraged to keep gifts hidden, to avoid spreading jealousy and breeding theft.  They may also request that a gift of theirs be placed by staff in safekeeping, if they fear losing it to an inmate and staff did not foresee this.


 * Most things that could be considered a weapon are contraband, and confiscated. However, incredibly clever inmates like Mauve Puma and Rita Rigatoni have found ways around this.  Alcohol, drugs, and cigarettes are strongly discouraged.  However, most inmates have no desire for these items.  Street drugs, such as marijuana, are confiscated if found.  Frequent drug violations could lead to transfer to a worse facility.


 * There aren't many phones capable of outgoing calls. Inmates are encouraged to use the mail.  They are allowed up to two hours maximum each day to use a computer - one which is heavily filtered to eliminate all but a few e-mail and social media outlets.  However, limited resources also means that inmates are expected to be courteous and not overuse the machine.  Typically, messages are completed in 15 minutes or fewer.  This usually translates to a quick Facebook post or two before getting off, informing families of updates.  Posts are monitored by staff.  Passwords must be stored, allowing for staff to edit posts of inmates by logging in under the inmates' names.
 * This privilege is only to be used by staff if there is some inherent danger to the free sharing of an inmate's thoughts and words. Harmless posts are to be left alone.


 * Visits are very fluid, but are ideally by-appointment. Typically, prisoners are not to get the same visitor more than three times a month.  Visits may be for up to two days, but are usually expected to last no more than five hours.  Visitors are also expected to be on an inmate's approved visitor list.


 * Both COs and inmates are strongly discouraged from exhibiting any intentional and / or gratuitous hostility toward each other. This doesn't stop Bob Barean from demeaning prisoners to his heart's content, nor does it prevent Julie from trying to make Carly a scapegoat for every unexplained thing that happens.


 * All cells are equipped with Tobey Zappers and Tobey Alarms. It is a serious offense to intentionally tamper with another inmate's Tobey Zapper or Tobey Alarm, as this may lead to an inmate getting eaten.


 * If prisoners on their way to the soccer field start pretending to be playing instruments while walking out in single file, that's fine. If their imaginary instruments can be heard, especially if they sound like The Ataris, please immediately report said prisoners to the infirmary.  Failure could risk the disease spreading to the whole town, causing massive disruption in workdays as marching bands uncontrollably form in the streets.


 * While our girls already act like they're in the Breakfast Club, actual references to that film should be monitored. If anyone's uniform turns into 1980s high school attire, a timeout in the rubber rooms and an application of XomiaScreen to the victim's skin is required.

Special rules regarding Carly

 * New Age music (such as Enya) must be played if Carly is in the rubber room. Most other forms of music should not be played over the CD player during this time.  At the very least, the channel feed of music to the rubber room must either be muted, or else ensure that Carly only hears New Age.
 * Other music genres besides New Age and Ska-Punk tend to lead to reality-warping events that could endanger inmates or staff.
 * The Doobie Brothers must not be played under any circumstances.


 * Carly must not be served anything containing mushrooms.


 * Agitating Carly on purpose could lead to time out in the basement's solitary rooms, or the rubber room.
 * All inmates or staff that end up horribly mutated after intentionally irritating Carly are assumed to deserve whatever they get.


 * Carly must be kept on prison grounds unless otherwise noted by Stan or Anna. To let her venture too far away from Camelorum without proper clearance, XomiaScreen, or other treatment could lead to endangerment of an entire continent.  (If North America grows lips and starts singing Flogging Molly tunes, it's safe to assume everyone's dead.)


 * XPF 5000 XomiaScreen is to be kept handy at all times, as it is one of the few things that offers anyone any protection from Carly's power.

Special rules regarding other inmates

 * Emily's hair never lies. Don't diss the hair.


 * All CCTV cameras inside the facility are to be equipped with CheshireVision 8000 scanners that are to be maintained regularly. We mustn't risk inmates being wrongly accused of things the Cheshire Pig does, simply because he is invisible to normal cameras.  This also applies to the less-mischievous Worcestershire Pig.


 * All advice given by Worcestershire Pig should be verified before acting on it. He's been known to be wrong.  Very wrong.


 * Just because Androida is a robot plant does not mean it is okay to abuse her programming. A company is investing good money in using her for research.  They'd like to know that the results they get back at the end of her term are more than incoherent gobbledygook.  Androida is not CleverBot.


 * Be mindful not to be around Carly if you wish to say "Well, I'll be [x]." Her power will act as a literal genie.  And that's not cool.


 * Percolation clones should not be held accountable for the actions of their originals, unless they are revealed to have too similar an attitude to their originals.


 * Animal-human hybrids are to be kept on the 2nd floor until a special zoo can be created for them.


 * Any inmates other than Betty who start speaking in code or gibberish should be inspected in the infirmary for the Babel Chip. Smuggling in or else implanting Babel Chips on inmates is prohibited.  Visitors must be inspected to ensure they do not have any on them.


 * The immediate 5-mile radius above and around the facility should be treated by commercial aircraft as a no-fly zone for the duration of Anita Hallot's stay. Camelorum staff will not be held responsible for either pilot ignorance nor arrogance.


 * Ferrets are not allowed near the premises. Gwen Indot is already traumatized enough by all the death and destruction she's caused.
 * If the Silver Ferret Knight is Percolated to Camelorum, Gwen must be kept in quarantine until he leaves. Her infatuation-based pleas are to be ignored.


 * Exotic meats are strongly discouraged, as Wanda Weldon could fly into a frenzy at the chance to eat them. Giraffe meat is strictly prohibited.
 * Secretary Anna Ford is be kept safe from Wanda at all times, as Wanda also loves frog legs. She should also be assumed a threat to the Judo Iguanas, even if they are generally competent at self-defense.
 * BELF should also be protected from Wanda.
 * The pigs are on their own in this regard. If she wants to eat those abominations, she deserves the ensuing indigestion.  But good riddance either way.


 * Be mindful not to say anything that could lead to an explicit lawsuit for trademark infringement while on prison grounds. Gwen has been known to teleport to the offender.  This creates security issues.